void Board::GenerateMap_Prim() { struct CostEdge { int cost; Pos vtx; bool operator< (const CostEdge& other) const { return cost < other.cost; } }; for (int32 y = 0; y < _size; y++) { for (int32 x = 0; x < _size; x++) { if (x % 2 == 0 || y % 2 == 0) _tile[y][x] = TileType::WALL; else _tile[y][x] = TileType::EMPTY; } } //edges[u] : u 정점과 연결된 간선 목록 map edges; for (int32 y = 0; y < _size; y++) { fo..